UNDERSTANDING THE CONCEPT OF BALLISTIC COEFFICEITNT
Understanding the Concept of Ballistic Co-efficient
Ballistic
Coefficient (BC) is a critical concept in ballistics, particularly in
understanding how projectiles behave when they travel through the air. It is a
measure of projectiles ability to overcome air resistance in flight and less
drop due to gravity. The higher ballistic coefficient, the more streamlined
and efficient the projectiles are, meaning it will retain more of its velocity
and energy over a given distance.
A. Definition of the Ballistic Co-efficient:
The Ballistic
coefficient is a numerical value that describes a projectiles ability to
overcome air resistance during flight. It is a measure of how well a
projectile, such as a bullet, can maintain its velocity and trajectory when
moving through the air. The higher the ballistic coefficient, the more
efficiently the projectile cuts through the air, retaining speed and energy
over longer distances.
Mathematically, it is the ratio of
a projectile’s sectional density (its mass relative to its cross-sectional
area) to its form factor (a measure of its shapes aerodynamic efficiency).
The ballistic coefficient is
typically expressed as a dimensionless number, though it can have units
depending on the form used G1 and G7, and Higher numbers indicate better
ballistic performance.
G Standards of Projectiles:
G1 (flat base with blunt nose ogive)
G2 (Aberdeen J)
G5 (short 7.5° boat tail, 6.19 calibers long tangent ogive)
G6 (flat base, 6 calibers long secant ogive)
G7 (long 7.5° boat tail, 10 calibers tangent ogive)
G8 (flat base, 10 calibers long secant ogive)
GL (blunt lead nose)
The
G1 shape looks like your standard handgun round’s FMJ. he G7 shape
more accurately represents modern rifle bullets – especially ones that feature
a boat tail (aka tapered base).
Typically,
BC ranges from 0.1 to 0.2 for
piston bullets.
For Rifle Bullets 0.2 to 0.4
(Hunting Bullets) and streamlined bullets, like match grade or long-range
bullets, can have BC ranging from 0.4 to 0.7 or even higher.
For High-performance long-range
bullets have BC between 0.6 and 1.0 or even higher in some specialized cases.
For Extreme long-range bullets such as some cutting-edge designs like those use in precision shooting can achieve BC above 1.0
Formula For Calculating the Ballistic co-efficient:
The formula for calculating the
Ballistic Coefficient of a bullet is:
M – is the mass of the bullet in
pounds. (To convert grains to pounds divide by 7,000)
A – is the cross-sectional area of
the projectile.
I – is the form factor, which
represents the bullets shape and aerodynamic efficiency relative to a standard
model such as the G1 or G7 standard.
The BC can also be expressed using
sectional density (SD), which is the mass divided by the cross-sectional area:
This formula indicates that a higher
mass, smaller cross-sectional area, or a more aerodynamic shape (lower form
factor) will result in a higher ballistic coefficient.
BC=m/(d²((2/n)√((4n-1)/n))
(m, mass of bullet; d, diameter of bullet; n, number of
calibers of the projectile’s ogive)
·
The ogive number n
affects the calculation of the BC by influencing the term that accounts for the
bullets aerodynamic shape.
·
And more streamlined ogive
higher n typically leads to higher BC, meaning the bullet is more efficient at
overcoming air resistance.
Understanding Ogive and Ogive Number:
·
Ogive: The ogive is the aerodynamic shape of
the bullets nose, which affects how the bullet cuts through the air. Different bullets
have different ogive shapes, which influence their ballistic performance.
·
Ogive
Number (n):
The ogive number (n) in the BC formula is a measure of how pointed or
streamlined the ogive is. It represents the ratio of the bullet’s overall
length (or nose length) to its diameter.
A
higher ogive number indicates a more pointed or elongated ogive, which
generally reduces air resistance.
Calculating
Ogive Number:
Were,
R
is the radius of the curve forming the ogive.
D
is the diameter of the bullet.
Steps
for calculating:
Measure
the Bullet Diameter (D): This
is typically the Caliber of the bullet.
Determine
the radius of the ogive (R):
This is the radius of the arc that forms the bullet nose.
Calculate
(n): Using the formula
Interpretation:
n
– Greater than 1:
A more pointed or elongated nose (secant ogive)
n
– less then 1:
A blunter or shorter nose (tangent ogive)
Practical
Application:
·
Tangent
Ogive: If the ogive radius
(R) is equal to the bullet diameter (D), the (n=2). This is a common design for
standard bullets, providing a good balance between air resistance and
manufacturing simplicity.
·
Secant
Ogive: If (R) is larger than
(D), (n) will be greater than 2, leading to a more streamlined bullet with
potentially higher BC.
A lower ogive number corresponds to a blunter or shorter ogive.
C. Formula for finding cross-sectional
area:
The cross-sectional area of a boat
tail projectile is the area of the projectiles profile as viewed from the front
or rear. For boat tail design, this area is smaller at the base that is tail,
than at the main body, which helps reduce air drag and improve aerodynamic
efficiency. Essentially it is the size of the shadow the projectile would cast
if light were shined directly as tis nose or tail.
Or
The cross-sectional area of a boat
tail bullet is the size of its front, or base, as seen when looking straight at
it. For boat tail the cross-sectional area is increasing the base up to end
boat tail and constant up to the end of the body that is the starting position
of cone shape after it will be reducing gradually up to the end of the nose. If
you slice the bullet horizontally you might see the horizontal cross section
and if you slice vertically, you might see the vertical cross section.
For a boat tail or streamlined
bullet, the cross-sectional area (A) used in calculating the Ballistic
Co-efficient is typically taken at the base of the bullet, where the diameter
is most relevant. Despite the boat tail or streamlined shape, the area calculation
is still based on the diameter at this base.
The formula to calculate the
cross-sectional area of the bullet is:
Where:
A – is the cross-sectional area at
the base of the bullet.
Pi - is approximately 3.14159.
d - is the diameter of the bullet
at the base.
In practice, even for boat tail
bullets or streamlined bullets, the base diameter is used to approximate the
cross-sectional area for BC calculations. This simplification is used because
precise shape variations are complex to model but have minimal impact on the
basic BC calculation.
D. Formula For Calculating the Form
Factor:
If you need to find the form factor
(I) without knowing the ballistic coefficient (BC) directly but have
information about the projectiles drag coefficient (Cd), reference area (A),
and mass (m), you can use the following relationship.
Were,
Cd - is the drag coefficient
A – is the reference area of the
projectile
M – is the mass of the projectile
This formula provides an estimate
of the form factor based on aerodynamic properties rather than the ballistic coefficient directly.
E. Formula For Calculating Drag Coefficient:
To calculate the drag coefficient
(Cd) for use in determining the from factor (I) in the ballistic coefficient
calculation, you can use the following formula:
Were,
FD – is the drag force experienced by the
projectiles
Rho – is the air density
V – is the velocity of the projectile
A – is the reference area (usually the
cross-sectional area of the projectile perpendicular to the flow.
F. Formula For Calculating Air Density:
The air density Rho can be calculated
using the Ideal Law. The formula is:
Were,
P - is the atmospheric pressure
R - is the specific gas constant for dry
air (approximately 287.05)
T - is the absolute temperature in kelvin
For practical purpose, atmospheric
pressure and temperature are often measured directly or obtained from weather
data. The formula assumes that the air behaves ideally, which is a good
approximation for many purposes.
G. Formula For Calculating Atmospheric
Pressure:
Atmospheric air pressure can be
calculated using the barometric formula, which relates pressure to altitude.
The most common form of this formula is:
Were,
P – is the pressure at altitude (h)
P0 – is the standard
atmospheric pressure at sea level approximately 101325
L – is the temperature lapse rate
approximately 0.0065
h – is the altitude above the sea level
(in meters)
T0 – is the standard
temperature at sea level approximately 288.15
g -is the acceleration due to gravity
approximately 9.80655
M -is the molar mass of Earth’s air
approximately 0.0289644
R- is the universal gas constant
approximately 8.31447
H. Formula For Calculating Drag Force:
·
Using
Experimental Data: If
you have experimental data, you can use the following method:
·
Measure
the Deceleration: Determine
the deceleration (a) of the projectile from its velocity data over time
·
Calculate
the Drag Force: Use
Newtons second law to calculate the drag force:
FD
= m x a
FD
– is the drag force
M
– is the mass of the projectile
A
– is the deceleration
·
Using
Terminal Velocity Data:
If
you know the terminal velocity, Vt of the projectile, you can estimate the drag
force at that velocity. At terminal velocity, the drag force equals the
gravitational force.
·
Using
Simplified Models:
If
you have a standard shape or if you can assume a typical drag coefficient, you
can use known values for specific shapes. For example:
1.
For
a sphere, CD is of the around 0.47 in many conditions
2.
For
a streamlined body CD might be around 0.1 to 0.3
Estimate
the FD using:
And
use typical CD values to approximate the drag force.
Or
If
possible, employ computational fluid dynamics CFD software to simulate the drag
force and estimate CD based on the shape and flow conditions. This method
provides a more accurate estimation if direct measurement is not feasible.
I. Formula For Calculating Declaration:
The term deceleration of a projectile
refers to the rate at which the velocity of the projectile decreases over time
due to resistive forces, such as drag. It is the negative acceleration
experienced by the projectiles as it moves through a medium like air.
How
to Calculate Deceleration:
1.
Measure
Velocity Changes: Determine
the projectiles velocity at different points in time.
2.
Calculate
Deceleration: To
calculate deceleration, you use the formula mentioned below:
a – is the acceleration which is a negative acceleration
Delta
V – is the change in velocity VF initial – VI Finial.
Delta
t -is the time interval over which the velocity change occurs.
Step
to Calculate Deceleration:
·
Determine
Initial Velocity (VI):
Measure or obtain the initial velocity
·
Determine
the Final Velocity (VF):
Measure or obtain the final velocity after a time of interval.
·
Calculate
the Change in Velocity:
VF-VI
·
Measure
the Time Interval:
Measure or obtain the time over which the change in velocity occurs. And
calculate the deceleration by using the above formula.
· Formula For Calculating Time Interval:
J. Factors Affecting the BC:
The ballistic coefficient of a projectile
measure how well it resists air drag relative to its mass and cross-sectional
area. A higher BC means the projectile will retain velocity better, be less
affected by wind, and have a better flatter trajectory.
·
Shape: Sleeker, more aerodynamic shapes (like a
spitzer or boat tail) have higher BC
·
Mass: Heavier projectiles typically have
higher BC
·
Diameter: Smaller diameter for the same mass
usually increases BC
·
Material
Density: Denser material such
as lead vs copper can improve the BC if the shape is optimized.
·
Longer
and Sleeker Projectiles:
With a pointed tip and a boat tail base tend to have higher BC
·
Heavier: Projectiles with the same shape will
also have a higher BC.
·
Smaller
Diameter:
Relative to the weight can increase BC, as it reduces air resistance.














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