EXTERNAL BALLISTICS IN SMALL ARMS
External
Ballistics in Small arms
External
ballistics is the branch of ballistics that deals with the behavior of a projectile
in flight after it leaves the muzzle of a fire arm or launching device until it
hits the target. It primarily focuses on the force acting on the projectile, such
as gravity, air resistance (drag), wind, and other environmental factors, which
influence the projectiles trajectory and accuracy.
i.
Projectile
and Projectile Motion:
A projectile is any object thrown,
launched, or otherwise projected into the air that is only acted upon by
gravity and air resistance.
Projectile motion refers to the
motion of an object projected into the air, subject to the force of gravity and
air resistance. And the motion is broken in two independent components:
Horizontal and Vertical component.
ii.
Horizontal
and Vertical Component:
In the absence of air resistance, a
projectile moves horizontally with constant velocity and the projectile
experiences a constant acceleration due to gravity in vertically is known as
vertical component.
iii.
Trajectory:
The path followed by a projectile
under the influence of gravity is a parabola. The shape is determined by the
initial velocity and angle of projection. This is due to the constant
horizontal velocity and the uniformly accelerated motion in the vertical
direction.
iv.
Range
of Projectile:
The range is the horizontal
distance travelled by the projectile before it returns to the same vertical
level from which it was projected. And the range is maximized when the angle of
projection is 45o
And the maximum range is the furthest
distance a projectile can travel when fired at an optimal angle of elevation
usually around 45 degrees in a vacuum. Extreme range refers to the furthest
distance a projectile can travel under real world conditions, taking into
account air resistance and other factors.
v.
Maximum
Height:
The maximum height is the highest
vertical position reached by the projectile. At this point the vertical component
of the velocity becomes zero.
vi.
Time
of Flight:
The time of flight is the total
time the projectile is in the air. It depends on the initial vertical velocity
and the height from which the projectile is launched.
vii.
Acceleration
Due to Gravity:
The acceleration that pulls the projectile
downward. Near the Earth surface, this acceleration is approximately 9.8-meter
second squad. Gravity is the only force acting on the projectile once it is in
motion.
viii.
Air
Resistance:
A force that opposes the
projectiles motion, typically ignored in basic physics but crucial in real
world scenarios. Or Air resistance is the drag force exerted by the atmosphere against
the forward motion of the projectile. It depends on factors like the
projectiles speed, shape, and the density of the air. Higher speeds and less
aerodynamic shapes result in greater air resistance.
ix.
Symmetry
of Flight:
For projectile launched and landing
at the same height, the ascent and descent are symmetric in time and velocity
magnitude.
x.
Initial
Velocity:
The speed at which a projectile is
launched. It has two components horizontal and vertical.
xi.
Launch
Angle:
The angle at which a projectile is
launched relative to the horizontal axis. It influences both the range and
height of the projectile.
xii.
Impact
Velocity:
The speed and direction at which a
projectile hits its target or the ground, taking into account both horizontal
and vertical components.
xiii.
Energy
Considerations:
Kinetic energy: Varies during flight due to
changes in speed.
Potential energy: varies with height.
xiv.
Striking
Angle:
The striking angle or angle of
impact in projectile motion refers to the angle at which projectile, such as a
bullet or artillery shell, strikes its target or the ground relative to a flat,
horizontal surface.
Or
It is the angle between the path of
the projectile and the surface it hits when it makes contact. This angle can vary
depending on factors like the projectile trajectory, speed, and distance travelled.
xv.
Angle
of Fire:
The angle of fire refers to the
angle at which a projectile is launched of fired relative to the horizontal plane.
In simple terms it is the angle between the direction of the gun barrel and the
ground when the projectile is fired. This angle is crucial in determining the
projectiles trajectory, range, and point of impact.
The
mentioned above is the basic physics in External Ballistics and projectiles and
their flights. Let us see one by one in detail
i.
Gradations
Effect:
The term gradations effect
generally refers to how changes in various factors such as environmental conditions
or projectiles characteristics can influence the performance and trajectory of
a projectile. It is an overarching term that covers how minor various can
impart the projectiles behavior.
ii.
Muzzle
Velocity:
Muzzle velocity is the speed of a projectile
as it exits the barrel of a firearm. It is crucial because it determines the
initial kinetic energy and affects the trajectory, range, and accuracy of the
projectile. Higher muzzle velocity usually results in a flatter trajectory and
longer range.
iii.
Flatter
Trajectory:
A flatter trajectory in the context
of projectiles or ballistic paths refers to a path where the projectile travels
with less vertical displacement relative to its horizontal distance. In simpler
terms, it means that the projectile moves in a straighter line rather than a
steep arc.
The main advantages of a flagger trajectory
are,
·
Improved
Accuracy: A flatter
trajectory reduces the effect of gravity over the distance travelled, which can
make it easier to hit a target accurately, especially at longer ranges.
·
Reduced
Wind Drift: The
shorter time the projectile spends in the air, the less it is affected by crosswinds,
which helps in maintaining accuracy.
·
Simple
Targeting: With
less drop over distance, shooters or gunners can use simpler aiming techniques
and less adjustment for distance, which can be beneficial in fast paced or
dynamic situations.
·
Higher
Impact Energy: A
flatter trajectory can result in a higher impact velocity at the target, which
may translate into more kinetic energy and grater effectiveness.
iv.
Angle
and Elevation of the Barrel:
The angle of elevation is the angle
at which the firearms barrel is tilted upwards relative to the horizontal plane.
This angle influences the trajectory of the projectile range but also increases
the time of flight and the maximum height it will reach.
v.
Sectional
Density of the Bullet:
Sectional density is the ratio of a
bullets mass to its cross-sectional area. It is calculated as
Sectional density = Mass / Diameter2
vi.
Bullet
Shape:
The shape of a bullet affects its aerodynamic
properties. Common shapes include;
·
Spitzer
or Pointed:
Reduces air resistance and improves long range accuracy.
·
Round-nosed: More drag, suitable for shorter
ranges.
·
Boat
tail: Reduces drag
and improves long range stability.
vii.
Drop
of Fall:
Drop of fall refers to the vertical
distance a projectile fall from its original line of sight due to gravity. As a
projectile travels, it will drop progressively more, following a parabolic
path.
viii.
Angle
of Fall:
The angle of fall is the angle at
which the projectile impacts the target relative to the ground. It is
influenced by the trajectory and the range of the projectile.
Or
It is the angle at which a
projectile drops down to the surface before reaching the target or after being
hit to the target.
ix.
Remaining
velocity:
Remaining velocity is the speed of
the projectile at any point during its flight after accounting for losses due
to air resistance and gravitational effects. It decreases from the initial
muzzle velocity.
x.
Spin
and drift:
·
Spin:
This is the rotational motion imparted to a projectile, usually by the rifling
inside the barrel of a firearm. The spin stabilizes the projectile, helping to maintain
a straighter path through the air. It counteracts destabilizing forces and
contributes to the accuracy and consistency of the projectiles flight.
·
Drift: This term typically refers to the
lateral movement of the projectile due to external forces, primarily the Coriolis
effect, which is caused by the rotation of the Earth. Drift can also be
influenced by other factors such as wind or the projectiles design. In
practical terms, drift means that a projectile may not hit exactly where aimed,
and adjustments need to be made to compensate for this lateral deviation.
Coriolis
Effect: Due to
earths rotation, a projectile travelling over long distances will experience a slight
deviation in its trajectory. In the Northern hemisphere, this causes a projectile
to drift to the right, while in the southern Hemisphere, it drifts to the left.
Wind: Cross winds can push a projectile off
course laterally, causing it to drift form the intended path.
Projectile
Spin: The spin
induced by the rifling in a firearm can also create a phenomenon known as
gyroscopic drift where the projectile may drift due to its rotational motion
interacting with aerodynamic forces.
xvi.
Gyroscope
Effect:
The gyroscope effect, or gyroscopic
stability, refers to the tendency of a spinning object to maintain its orientation
due to its angular momentum. When an object spins, it resists changes to its
axis of rotation because of this angular momentum. This resistance is what
stabilizes the object and helps it maintain its orientation, making it less
likely to wobble or change direction.
xvii.
Structure
of Projectiles:
The structure of projectiles
involves their design and construction, which includes materials used such as
lead, copper, or steel, shape and internal mechanisms like hollow points or
fragmentation. This structure imparts the projectile performance, penetration,
and terminal effects.
xviii.
Gravitational
Pull:
Gravitational pull is the force
exerted by the earth that attracts the projectile downward. It causes the
projectile to follow a curved path, resulting in the drop of fall over
distance.
xix.
Weather
Conditions:
Weather conditions, such as wind
speed, temperature, and humidity, affect the projectiles flight. Wind can cause
drift, temperature and humidity can influence air density, and all these
factors can alter the trajectory and accuracy of the projectile.
xx.
Muzzle
Energy:
Muzzle energy is the kinetic energy
of the projectile as it exits the barrel. It is calculated using
Muzzle Energy = ½ x Mass x Muzzle
Velocity2
xxi.
Momentum:
Momentum is the quantity of motion
of the projectile, given by
Momentum = Mass x Muzzle Velocity
xxii.
Trajectory
formation:
Trajectory formation refers to the path
that the projectile follows through the air. It is influenced by the initial
velocity, angel of elevation, gravity, air resistance, and other factors. The
trajectory typically follows a parabolic path under ideal conditions.
xxiii.
Escape
Velocity:
Escape velocity is the minimum
speed needed for a projectile to break free from the Earth’s gravitational influence
without further propulsion. It is around 11.2 km/s about 25,000 mph at the
Earth’s surface.
xxiv.
Wind
of Deflection:
If the wind is against the projectile,
then the velocity is decreased. If the wind is along the direction of the projectile,
then the velocity is increased.
·
So
far, the velocity of the wind is concerned it will make drift to the left when
blowing from the right of the bullet to its left.
·
If
the wind direction is from the left of the bullet to its right, the bullet will
get a drift to its right.
·
If
the motion of the wind is in the same direction as the at of the bullet, it
adds to the velocity of the projectile.
·
Similarly,
the wind blowing against the direction of the bullet will decrease the velocity
of the bullet.
xxv.
Zero
Range:
It is the range where a projectile
intersects the line of sight. It occurs twice, once the way up and the other on
the way down.
xxvi.
Temperature:
In cold temperature, more density
causes decreases in velocity, and in cold temperature low chamber pressure develops
which also reduces the initial velocity because the many propellants are
temperature sensitive. In colder temperatures, the burn rate of the propellent
may slow down, leading to reduced pressure within the chamber. This can result
in lower muzzle velocity and potential performance issues.
And in hot temperatures, less
density causes less air resistance that is very less reduction in velocity. And
many propellent are more volatile in higher temperatures. The increased heat
can cause the propellent to burn faster, leading to higher chamber pressure.
This can result in higher muzzle velocities but also increases the risk of
overpressure situations, which can be dangerous.
xxvii.
Ricochet
of Bullet:
It is a phenomenon that refers to
the deflection of the projectile from its trajectory on the line of motion
after hitting hard objects even from bones. A ricocheted bullet is deviated
from its trajectory by striking an intermediary object.
·
Critical
Angle: It is the
minimum angle at which the bullet may produce a ricochet phenomenon is known as
the critical angle. Ricochet angle is the actual degree to which a bullet
producing ricochet from the surface is know as a ricochet angle.
Ricochet of a bullet may vary with:
·
Bullet
shape
·
Bullet
material
·
Bullet
spin
·
Velocity
of bullet
·
Intermediary
surface
·
Angle
of incidence
·
Nose
of bullet
xxviii.
Different
Behaviors of Bullet:
Some times when a bullet leaves the
barrel, the bullet is in the slightly unstable condition which is due to three
main factors:
·
Yaw: The yaw in external ballistics
refers to the wobbling or tilting of a bullet left or right as it flies through
the air. Instead of flying perfectly straight with its nose pointed directly
along its path, the bullet might wobble slightly form side to side or up and
down. This wobble can happen right after the bullet leaves the barrel or
continue as it flies. Too much yaw can make the bullet less accurate and slow
it down due to increased air resistance.
Or
In
the context of the external ballistics, yaw refers to the angular deviation of
a projectile nose from its line of flight. Essentially, it is the side to side
or up and down wobbling motion of the projectiles travels through the air.
When
the bullet is fired, ideally, it should travel with its nose perfectly aligned
with its trajectory, minimizing air resistance and maximizing stability.
However, due various factors such as imperfections in the barrel, spin rate or
atmospheric conditions), the bullet may not follow this ideal path, causing it
to yaw.
·
Precession:
Precession refers
to the circular or spiral motion of a spinning bullets nose as it tries to align
with its flight path. When a bullet spins due to the rifling in the barrel, the
forces acting on it such as gravity and air resistance can cause the bullets
nose to move in a circular pattern around its Centre of mass. This motion is
called precession.
·
Nutation:
After a bullet is
fired, as it spins through the air, its nose might not just follow a smooth
circular path (precession), but it also can wiggle or oscillate around that
path. This wobbling or oscillation is called nutation.



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